Unreal Engine Showcase: Exploring Stunning Project Entries of Emerging Artists
Immerse yourself in the awe-inspiring world of Unreal Engine as we unveil a collection of Rookie Awards 2023 entries that have been celebrated by The Rookies community so far.
In this article we dive into the captivating world of Unreal Engine and explore the exceptional Rookie Awards 2023 entries created by a talented group of emerging artists. In this showcase, we'll take you on a journey through a diverse range of immersive environments, stunning character designs, and breathtaking visual effects, all brought to life using the power of Unreal Engine.
Get ready to be inspired, amazed, and transported into the realms of imagination and innovation. Welcome to the Unreal Engine Showcase: Exploring the Stunning Projects of Emerging Artists!
Kuna Nuka
Created by: Zoé Brening
School Name: Think Tank Training Centre Member Level: player Description: Hey! My name is Zoé and currently, I'm a student at Think Tank Training Centre on a Character for Games path. I've always considered art to be an important part of life. I really like portraits, and one day I realized that creating characters is what I like best.
Rookie Awards 2023 | Sophie Almecija 3D Game Art Showcase
Created by: Sophie Almecija
School Name: Artside School Member Level: contender Description: Hello everyone, I'm pleased to present the various projects I was able to produce during my training at Artside as an Environment Artist. I am passionate about artistic directions, which pushes me to realized realistic and stylized projects.
School Name: Escape Studios Member Level: contender Description: 4 projects that comprise my portfolio during this last year while studying at Escape Studios. All projects were made in parallel to the classes and were made from scratch with the purpose to be posted as portfolio pieces
School Name: Self Taught Member Level: player Description: The Cobalt Mischief. It's a project that I worked thoroughly in the past and devoted a lot of effort. I hope this is cool to any onlookers. Thank you for your time!
School Name: Kingston University Member Level: contender Description: Growing up I watched a lot of Studio Ghibli films, it was something that always made me happy. I’m so excited to show you guys my Moonhouse piece which was inspired by their soft painterly scenes. I hope the viewers can feel calm and happy when seeing my environment, it was an absolute joy to make!
School Name: Ringling College of Art and Design Member Level: contender Description: I am not a professional player, but I like observing the game scenes. Observing beautiful game environments always relaxes me in my spare time. I am a Ringling College of Art and Design senior game art student. These are my recently finished works, showing my lighting, modeling, set dressing, and texturing ability.
School Name: 3D College Member Level: contender Description: As an aspiring archviz artist, I love bringing environments to life through storytelling and atmosphere. Each project is a chance to create a unique world that tells a story and evokes emotion. In this showcase, I'm excited to share some of my favorite creations from the past year.
School Name: Think Tank Training Centre Member Level: player Description: This is a real time game scene created in unreal 5.1 based on the concept by Pietro Smurra "Medieval Village"
Siew Jia Huey 3D Modeling Showcase | Rookie Awards 2023
Created by: Siew Jia Huey
School Name: The One Academy of Communication Design Member Level: contender Description: My submission for the Rookie Awards 2023. A Compilation showcase of my 3D modeling works as a animation/game development student from mid 2022 to the present.
School Name: LightBox Academy Member Level: player Description: A beautiful enviroment to set the weapons I made. Modeled with Maya, ZBrush to sculpt details, textured with Subtance Painter and rendered with Unreal Engine.
School Name: Think Tank Training Centre Member Level: rookie Description: The creation process of my mentorship demo reel at the Think Tank Traning Centre "Sunken Temple", based on the concept by Josh Norman.
School Name: Self Taught Member Level: contender Description: Hi there! I'm a 3D artist, and I'm thrilled to share my entry for The Rookies 2023 with you! Inside, you'll find full interior and exterior environments, a character, and various props that I created over the past year. My next step is to learn Houdini and expand my skills even further.
School Name: Creanavarra Member Level: contender Description: Hi! My name is Pablo Narro and I am an Environment/Prop Artist from Spain. These are the projects that I have done during the last year while finishing my degree.
School Name: TH Köln - Cologne Game Lab & CNAM - ENJMIN Member Level: contender Description: A slow-paced, story-driven, first-person puzzle game that offers an abstract and surrealistic exploration of a troubled mind in its journey towards acceptance.
School Name: PlaygroundSquad Member Level: player Description: Scour the Dark is an asymmetric co-op shooter where the players have to communicate and work together to kill alien creatures. This project was made during a 9-week group project at PlaygroundSquad using Unreal Engine 5.
School Name: Ringling College of Art and Design Member Level: contender Description: Tekit is a fully playable game created in UE4!The world of Tekit is based on the future Earth where catastrophic events revolving around AI machines left the majority of humanity in ruin. The remaining survivors created tribes and salvage their surroundings using whatever they can find to create a new civilization.
School Name: SF Film School Member Level: contender Description: I chose the bathroom scene in the Joker movie, where his sudden emotional change occurs, and expressed Joker's psychological transformation through lighting and editing.Joker was created using the MetaHuman workflow.
School Name: PlaygroundSquad Member Level: contender Description: This project was 4 weeks in making, all assets are entirely made by me apart from the statues that I used as basemeshes for sculpting. (3Dystopia on Sketchfab and Megascans)Made in Unreal Engine, color graded using ACES In After Effects.
School Name: The Game Assembly Member Level: player Description: Hello!I'm Max, and I specialize in prop art for video games. My portfolio showcases my skills in 3D modeling and texturing, and my passion for creating immersive game worlds. Explore my collection of visually captivating props designed to enhance the player's experience and bring game environments to life."
School Name: Champlain College Member Level: player Description: This showcases a series of 3D environments that I have developed from March 2022 until now, showing my journey and my growth over the past year. Through these works, I have demonstrated my proficiency in modeling, texturing, sculpting, and in-engine implementation within Unreal Engine 5.
School Name: Savannah College of Art and Design Member Level: debut Description: The Last Samurai follows Yoshimoto through action scenes killing zombies to protect his dojo.
School Name: DigiPen Institute of Technology Member Level: contender Description: Ever since the zombie-killing incident took place, this gas station has been deserted.
School Name: Howest University of Applied Sciences - Digital Arts and Entertainment Member Level: contender Description: Hello, I'm Silvia Raponi currently a student at Howest - Digital Arts and Entertainment. I'm an aspiring stylized environment artist and this is a collection of works I did over the last 6 months.
School Name: CG Spectrum Member Level: debut Description: My first finished project in my time as a virtual production and 3D real time student @CGSpectrum. I wanted to capture the signature Dutch windmill that you can find around almost any town here. Some reside in the middle of a town, others along a river, but most you can find out in the farmlands.
School Name: University for the Creative Arts Member Level: player Description: Hello everyone, I am a student of Game Art and this is my Final Major Project for this year.I designed and created this scene, working through Maya, ZBrush, Substance 3D Painter, and Unreal Engine 5.
School Name: CG Spectrum Member Level: player Description: Steampunk RPG leverages C++ & Unreal Engine, featuring character interactions, attack & inventory systems, HUD, and AI-driven enemy. Opting for pre-existing assets allowed me to focus on honing programming skills, deepening my knowledge in game development.
School Name: ArtFX School Member Level: rookie Description: In the middle of an interrogation in a police station, Max must hide the reasons for his car accident at all costs. Under threat, he confesses in his lies. Nobody is ready to believe him!Directors: Manon Bennati, Christopher Gros, Maël Joanas, Hugo Prunet
Seo Wen Xian 3D Modeling Showcase | Rookie Awards 2023
Created by: Seo Wen Xian
School Name: The One Academy of Communication Design Member Level: contender Description: Here is my entry for the Rookie Awards 2023 - a compilation showcasing my 3D modeling works as an animation/game development student from mid-2022 until now.
School Name: Gnomon Member Level: rookie Description: This is a compilation of my Real-Time VFX work based in Unreal during my time in school. It took a lot of time and work to transition into Real-Time FX and I'm very happy with how much I have learned since then.
School Name: Savannah College of Art and Design Member Level: player Description: I made this 3D environment in Unreal Engine 5 for my Applied Game Art class at SCAD. I wanted to make a mushroom-themed tavern since I love plants and mushrooms! I was inspired by the insect bar in Franbow and the architectural style of the houses from The Hobbit.
School Name: Escape Studios Member Level: player Description: A showcase of two of my projects, the first being a Wild Western Diorama I modelled, the other a cinematic project exploring how to make VFX for a Stonehenge inspired level.
School Name: Norwich University of the Arts Member Level: rookie Description: This year, I explored alternative career paths and decided to use my knowledge in Gameplay Development to kickstart my Audio Programming journey.While teaching myself using resources such as articles and videos, I documented my work on YouTube so that I could give back to the community & build my portfolio.
School Name: Ringling College of Art and Design Member Level: contender Description: This is a playable Bald Swamp environment I made based on swamps in Louisiana. You play as an alcoholic manatee, Atee-man, to navigate through the trail and kick the foolish human trespassers out of your private swamp!All assets and textures were created by me and assembled in Unreal Engine 4.
School Name: Birmingham City University Member Level: contender Description: This film was rendered inside Unreal 5. This project was made entirely by students. All 3D models (Minus the foliage in the background environment (Quixel MegaScans), were modelled, textured and animated by 3 students working on the film. All animations were performed by stage-combat and stunt-trained students.
School Name: Solent University Member Level: player Description: Final year project at University, recreating an environment in Unreal Engine 5 that was visited on a rally. Ngepi Camp, Namibia.
School Name: Ringling College of Art and Design Member Level: contender Description: This was a 3 week short term project, I was responsible for the asset modeling, lighting and set dressing of the environment. The grass asset and the dry grass texture on the ground is from Megascans.